An independent board-game desk

THE GAME-NIGHT FINDER

Who’s coming over?

Start with your plans. We’ll help you narrow the shelf.

Your evening

Times are publishers’ stated ranges, excluding any extra teaching or setup time. Rules burden is our assessment.

24 games to explore

Alphabetical · Base games
Competitive

Dragonwood

Collect card sets, then use dice to attempt captures.

2–4 players20 minlight rules
Competitive

Expeditions

Explore with a card-driven engine in the setting of Scythe.

1–5 players60–90 minmoderate rules
Together

Forbidden Desert

Search a shifting desert city for a flying machine while managing survival.

2–5 players45 minmoderate rules
Together

Forbidden Island

Coordinate a team to retrieve treasures before an island sinks.

2–4 players30 minmoderate rules
Competitive

Qwixx

Mark a personal number sheet using opportunities from rolled dice.

2–5 players15 minlight rules
Competitive

Rat-a-Tat Cat

Reduce your card total while remembering hidden information.

2–6 players20 minlight rules
Competitive

Red Rising

Change your hand of character cards while building combinations for end-game points.

1–6 players45–60 minmoderate rules
Competitive

Scythe

Develop an asymmetric faction on a shared map of farms, resources, and mechs.

1–5 players115 mininvolved rules
Competitive

Sleeping Queens

Use card effects to wake queens, protect them, and interfere with rivals.

2–5 players20 minlight rules
Competitive

Small World

Compete over limited territory with changing fantasy races and powers.

2–5 players40–80 minmoderate rules
Together

Smitten

Work with limited communication to complete two matching grids of cards.

1–2 players10 minlight rules
Competitive

Sushi Go Party!

Customize a menu of cards, then draft dishes from passing hands.

2–8 players30 minlight rules
Competitive

Sushi Go!

Choose cards from passing hands and collect combinations of dishes.

2–5 players15 minlight rules
Competitive

Tapestry

Advance a civilization along science, technology, exploration, and military tracks.

1–5 players90–120 mininvolved rules
Competitive

Ticket to Ride

Collect matching train cards to claim routes across a North American map.

2–5 players30–60 minlight rules
Competitive

Ticket to Ride: Europe

Build a rail network across Europe with tunnels, ferries, and stations.

2–5 players30–60 minmoderate rules
Competitive

Ticket to Ride: First Journey

Collect train cards and connect the cities on your tickets.

2–4 players15–30 minlight rules
Competitive

Ticket to Ride: London

Claim transport connections on a compact London map.

2–4 players10–15 minlight rules
Competitive

Ticket to Ride: New York

Use taxis to connect destinations on a New York transport map.

2–4 players10–15 minlight rules
Competitive

Trash Pandas

Roll for actions and decide how far to push your turn before stashing cards.

2–4 players20 minlight rules
Competitive

Twin It!

Spot matching patterns and race to claim them.

2–6 players10 minlight rules
Competitive

Viticulture Essential Edition

Assign workers to seasonal vineyard tasks and turn production into wine orders.

1–6 players45–90 minmoderate rules
Competitive

Wingspan

Build a bird habitat whose cards make later actions more productive.

1–5 players40–90 minmoderate rules
Competitive

Wyrmspan

Excavate caves and attract dragons that expand your available actions.

1–5 players90 mininvolved rules