An independent board-game desk
← Back to the collection

THE GAME FILE

7 Wonders Duel

Take cards from a shared arrangement and compete through points, science, or military strength.

CompetitivePlay against each other
Players
2
Playing time
30 min
Rules
moderate

How it plays

Two players take turns choosing accessible cards from a shared arrangement. A card can become a building, supply coins when discarded, or be used to construct a wonder. Taking cards uncovers further cards, including ones whose faces were hidden, so the available choices keep changing.

Civilian points decide the winner only if neither player achieves military or scientific supremacy first. Wonders can change the timing through extra turns or other effects. You must develop your economy while checking whether a card you expose could hand your opponent an immediate opportunity.

Decisions you’ll make

Consider the next card you would uncover before taking an apparently useful building.

Keep track of military and science threats even when your own plan focuses on points.

Learning the game

Teach card accessibility and costs, wonder construction, the conflict pawn, science symbols, and all three victory routes.

LEARN THE GAME

Watch how to play

Watch It Played

7 Wonders Duel - How To Play

Watch on YouTube