How it plays
Take every tile of one color from a factory display or the center. Assign the chosen tiles to a pattern line on your board. When a line is full, one tile moves to the matching wall space during scoring; incomplete lines wait for a later round.
Wall placements score for their connections, and completed rows, columns, and color sets can add end-game points. Taking more tiles than a line can hold sends the surplus to your floor, where it costs points. The same draft therefore affects both your mosaic and the options left to others.
Decisions you’ll make
Choose a pattern line that can use the tiles without creating an avoidable floor penalty.
Plan wall placements that connect with existing tiles while watching which colors your opponents still need.
Learning the game
Teach factory and center drafting, pattern-line restrictions, wall scoring, floor penalties, and the end-game bonuses.