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THE GAME FILE

The Chameleon

Give a clue that proves you know the secret word without teaching it to the impostor.

CompetitivePlay against each other
Players
3–8
Playing time
15 min
Rules
light

Original word-and-code-card edition, with the printed adjustments for three and seven-to-eight players.

How it plays

Everyone sees the same topic card. Secret code cards and dice identify one word on it for all players except the Chameleon, who must pretend to know it. Each player says one related word, then the group discusses the clues and votes on whom to accuse.

A wrong accusation lets the Chameleon escape. Finding the impostor is not enough by itself: the caught Chameleon still gets a chance to name the secret word. Your clue therefore has to convince the group without making the answer obvious to the person listening for it.

Decisions you’ll make

Use an association you can explain if challenged, while considering what it tells someone who only knows the topic. The safest clue for your own defence can make everyone else’s job harder.

As Chameleon, listen for connections between earlier clues. Blending in with a broad clue buys cover, but a vague answer can also draw the vote toward you.

Learning the game

Light: give one clue, discuss, vote, and allow a final guess when the Chameleon is caught.

LEARN THE GAME

Watch how to play

Big Potato Games

How to play: The Chameleon - The Family Party Game

Watch on YouTube