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THE GAME FILE

Coup

Claim powerful character actions and decide which rival claims are worth challenging.

CompetitivePlay against each other
Players
2–6
Playing time
15 min
Rules
light

How it plays

You start with two hidden character cards representing your remaining influence. On a turn, collect money or take an action, including claims that a particular character lets you tax, steal or assassinate. You can claim a character you do not actually hold.

Other players can challenge that claim or use a claimed character to block certain actions. Losing a challenge costs influence. A successful attack can remove it too; reveal both cards and you are eliminated. The last player with influence wins.

Decisions you’ll make

Challenge selectively. Being right can expose a bluff, but being wrong loses one of your two cards, and a proven character returns to the deck before its owner draws a replacement.

Money creates a threat that needs no character claim: seven coins pays for an unblockable coup. Saving toward that attack can force rivals to act before you spend it.

Learning the game

Light: only five character types, but actions, blocks and challenges must be explained distinctly.

LEARN THE GAME

Watch how to play