An independent board-game desk
← Back to the collection

THE GAME FILE

Dominion

Buy cards for the deck you will use later, then decide when to stop improving it and score.

CompetitivePlay against each other
Players
2–4
Playing time
20–30 min
Rules
moderate

This profile and linked rulebook cover the second-edition base game.

How it plays

Everyone begins with a small personal deck. On your turn, play an Action, spend Treasure to buy a card, then discard and draw again; some cards expand those allowances. Purchases usually enter your discard pile and become available after a reshuffle.

Ten selected Kingdom piles define the available effects. The game ends after a turn empties the Provinces or any three Supply piles, and victory points across your entire deck determine the winner.

Decisions you’ll make

Buying more Actions is not automatically helpful: without extra Actions, several drawn together compete for the same opportunity. Look for cards that support the cards already in your deck.

Victory cards usually contribute no spending power. Buying them secures points while making future hands less productive; waiting lets rivals buy the remaining Provinces or end the game through other piles.

Learning the game

Moderate: the Action/Buy/Clean-up loop is regular, but card combinations and extra-action allowances need practice.

LEARN THE GAME

Watch how to play

Use the linked PDF for the second-edition card set and current card text.

Storm of Steel Wargaming

Dominion: How To Play

Watch on YouTube