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THE GAME FILE

For Sale

Buy a hand of properties at auction, then choose which one to sell against each offer.

CompetitivePlay against each other
Players
3–6
Playing time
30 min
Rules
light

IELLO 2020 edition and its English rulebook; base game without the optional selling variant.

How it plays

First, buy houses through ascending bids. Every player takes a property each round: passing takes the lowest one left and returns half your bid, rounded down; the final bidder pays the full amount for the best remaining house. Those purchases become your hand for the second half.

Then sell. Reveal a set of checks and secretly choose one property each. The highest property takes the largest check, the next highest takes the next check, and so on. Total your checks and unspent money after every house has been sold.

Decisions you’ll make

Judge the gap between the available properties before raising a bid. A small improvement may not justify spending money that also counts toward your final total.

During selling, a valuable property only needs to beat what others actually choose. Saving it for later may produce a better return, but leaves you vulnerable to a low or worthless check now.

Learning the game

Light: two distinct phases, each built around one repeated decision.

LEARN THE GAME

Watch how to play

The tutorial predates this 2020 edition. Its linked rulebook returns half of a passed bid, rounded down.