How it plays
Heroes move around a village, collect items, escort villagers, and work on the selected monsters’ tasks. Each hero has an action allowance and a special ability. After a hero’s turn, a monster card adds trouble and directs movement and attacks.
Each monster requires its own preparation before it can be defeated. The team wins by defeating every monster in this game; too much terror or an exhausted monster deck can end the attempt first.
Decisions you’ll make
Use an item to advance a task, keep it for the final defeat, or discard it to absorb an attack. The same token cannot solve all three problems, and its colour and strength matter.
Helping a villager reach safety earns a perk, but costs movement or guiding actions that could address a monster. Consider who is nearby and how dangerous the next monster phase could be.
Learning the game
Moderate: the common actions repeat, but each selected monster has a separate task and defeat condition.