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THE GAME FILE

Lost Cities

Commit to ascending expedition cards while deciding which discards your opponent can afford to take.

CompetitivePlay against each other
Players
2
Playing time
30 min
Rules
light

The linked box includes a sixth expedition; the base rules use five, with six offered as a longer variant.

How it plays

Each turn, play one card to an expedition on your side or discard it, then draw a replacement from the deck or an available discard pile. Expedition cards must increase in value. Playing a high number early therefore closes off the smaller cards you might draw later.

Every expedition you start costs twenty points before its card values are counted. Wagers placed before the numbered cards multiply its eventual gain or loss. A round ends when the draw pile runs out; compare combined scores after three rounds.

Decisions you’ll make

Holding low cards preserves a long sequence, but uses space in your eight-card hand. Decide whether an expedition is promising enough to start before the needed cards are certain.

A discard can solve your own hand problem and hand your opponent exactly what they need. Taking a known discard is safer than drawing blind, but does not bring the draw pile closer to ending the round.

Learning the game

Light: play then draw, with ascending order and expedition costs doing most of the work.

LEARN THE GAME

Watch how to play

Boardgaimz

How to Play Lost Cities | Concise Board Game Rules & Instructions

Watch on YouTube