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THE GAME FILE

Quoridor

Race across a board while spending turns to fence off routes.

CompetitivePlay against each other
Players
2 or 4
Playing time
15 min
Rules
light

How it plays

Quoridor is a race to the edge opposite your starting side. Each turn you either move your pawn or place a fence. Ordinary steps are horizontal or vertical; fences force detours. A legal fence must leave every player some route to their destination, so you cannot win simply by enclosing an opponent.

Your fence supply is limited, and each placement also uses a turn you could have spent walking. The question is not just whether a barrier lengthens another route, but whether that delay improves your race after accounting for your own missed step. Existing fences affect everyone moving through that area.

Decisions you’ll make

Compare remaining routes before spending a fence. A barrier that sends both players around the same obstacle may achieve less than advancing your pawn.

When pawns meet, check the jump rule before building a plan around blocking a single space. An adjacent opponent can sometimes become a way forward.

Learning the game

Light: teach legal fence placement, jumping, and the requirement to preserve a route for every pawn.

LEARN THE GAME

Watch how to play