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THE GAME FILE

SCOUT

Beat the current card set or recruit an end card to improve your unsortable hand.

CompetitivePlay against each other
Players
2–5
Playing time
20 min
Rules
light

How it plays

Your hand arrives in a fixed order, with two possible numbers on each card. Choose which way to hold the whole hand before play starts; after that, you cannot rearrange it. Play adjacent cards as matching numbers or a consecutive run to beat the set on the table.

Alternatively, scout an end card from that set and insert it anywhere in your hand, either way up. Its owner earns a point. Beating a set captures its cards as points; cards left in hand normally count against you when the round ends.

Decisions you’ll make

Look beyond the size of the set you can play now. Removing a single awkward card may connect a much better combination for a later turn.

The once-per-round Scout & Show action lets you recruit a card and immediately use the improved hand. Decide whether that opening justifies spending your only combined action.

Learning the game

Light: hand order is unusual, but the three actions and set ranking are brief.

LEARN THE GAME

Watch how to play

Peaky Boardgamer

How to play Scout boardgame - Full teach + Visuals - Peaky Boardgamer

Watch on YouTube