How it plays
Draw two cards and keep one, or take the top card of a visible discard pile. Build sets and colour groups in your hand, and play useful pairs for effects such as taking another turn or stealing a card. Played pairs still contribute to your score.
At seven points or more, you can end the round with Stop or Last Chance. Stop lets everyone score their cards. Last Chance gives opponents a final turn and bets that your total will remain highest, with a tie enough for your bet to succeed.
Decisions you’ll make
The discard gives a known card but tells opponents what you wanted. Drawing offers a choice of two, then exposes the rejected card for someone else.
Before calling Last Chance, compare visible played pairs and the cards others have taken. Winning adds your colour bonus and limits opponents to theirs; losing leaves you with only that bonus.
Learning the game
Light: drawing is simple; learn the card symbols and contrasting end-of-round scoring choices.