How it plays
Play cards facedown onto a shared pile while declaring a spice and an increasing number. Your card does not have to match the announcement. Instead of playing, you can pass and draw; anyone can challenge the latest card by naming either its number or its spice as the suspected lie.
Only that chosen feature matters when the card is revealed. The challenge winner takes the pile as points, and the loser draws cards. Emptying your hand can earn a trophy, but opponents get a final chance to challenge the last card.
Decisions you’ll make
A card can support half of a convincing claim. If its spice is correct but its number is wrong, a spice challenge still fails. Think about which suspicion you are inviting.
Calling a large pile offers more points but risks adding cards to your hand. Passing avoids an immediate bluff without protecting the current top card from a challenge.
Learning the game
Light: play or draw, with challenges that deliberately test just one declared feature.