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THE GAME FILE

Spirit Island

Develop asymmetric spirits and coordinate powers to drive a spreading colonial invasion off the island.

Co-opPlay as one team
Players
1–4
Playing time
100 min
Rules
involved

How it plays

Each spirit chooses growth, gains energy, and commits power cards within its card-play limit. Adding presence expands reach and uncovers improvements on the spirit’s tracks. Different spirits have their own powers and development choices.

Fast powers resolve before the invaders act; slow powers resolve afterward. Invaders ravage, build, and explore according to terrain cards. Generating fear earns effects and eventually reduces the invader presence you must eliminate to win.

Decisions you’ll make

Prevent a build now or prepare to destroy what it creates later. Moving a lone explorer before construction can save future work, while defending a ravage can preserve the land and let surviving Dahan counterattack.

Balance stronger future turns against immediate threats. Reclaiming spent cards restores useful tools, but other growth options may add presence or powers. Coordinate across spirits rather than assigning every player an isolated patch of island.

Learning the game

Involved: several linked systems and different spirit powers require sustained planning and a careful first teach.

LEARN THE GAME

Watch how to play

The tutorial predates the linked current rulebook. Follow the current PDF when setup details differ.

MyklSkeleton

Spirit Island - Setup & How to Play

Watch on YouTube