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THE GAME FILE

The Crew: Mission Deep Sea

Complete varied trick-taking assignments while sharing only a tightly limited clue about your hand.

Co-opPlay as one team
Players
2–5
Playing time
20 min
Rules
moderate

Standard play is three to five; the linked rules include a two-player third-hand variant.

How it plays

Follow suit when possible and use submarine trumps to control tricks. Before play, teammates divide task cards whose conditions must all be satisfied. Tasks can concern particular cards, suits, or how many tricks someone wins.

The mission sets an overall difficulty, and task values depend on the player count. Drawing a different combination can produce another puzzle at that difficulty. Usually each player gets one sonar communication, revealing a coloured card as highest, lowest, or only in its suit.

Decisions you’ll make

Consider how tasks interact before claiming one. Being able to win early tricks may help one assignment while making another player’s requirement impossible.

Keep track of who can still lead and who has run out of a suit. A deliberately lost trick can give a teammate the control they need without anyone saying what they hold.

Learning the game

Moderate: the trick rules repeat, but task interpretation and limited communication add a substantial coordination puzzle.

LEARN THE GAME

Watch how to play

BoardGameBarrister

The Crew: Mission Deep Sea–Play-Along Tutorial

Watch on YouTube