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THE GAME FILE

The Crew: The Quest for Planet Nine

Win the right cards for the right teammates across a sequence of restricted-communication missions.

Co-opPlay as one team
Players
2–5
Playing time
20 min
Rules
moderate

Two-player support uses the rulebook’s third-hand variant; the standard game is three to five players.

How it plays

Everyone plays a card into a trick, following the opening suit when possible; rockets are trumps. The highest eligible card wins, but collecting the most tricks is not the objective. Mission tasks require particular players to capture particular cards.

You cannot freely discuss your hand. Normally, each player can reveal one coloured card per mission attempt and mark it as their highest, lowest, or only card of that suit. That small message must support the whole team.

Decisions you’ll make

Choose tasks that your hand can plausibly complete, then preserve ways for teammates to lead the suits you need. Winning an unrelated trick can remove a useful route back to the correct player.

Time your one communication carefully. Revealing a low card can help another player capture it; revealing a strong card can show who can control a suit.

Learning the game

Moderate: following suit is only the start; task ownership and strict communication limits need explicit teaching.

LEARN THE GAME

Watch how to play

Roll For Crit

How to Play The Crew: The Quest For Planet Nine

Watch on YouTube