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THE GAME FILE

The Fox in the Forest Duet

Use trick-taking to steer a shared marker toward gems without running off either end of the path.

Co-opPlay as one team
Players
2
Playing time
30 min
Rules
moderate

Duet is the cooperative standalone game, distinct from the competitive The Fox in the Forest.

How it plays

Each trick compares two cards, following suit when possible, with the decree card setting trumps. The winner normally pulls a shared marker toward their end of the forest. Movement comes from the cards’ paw-print values, not their ranks.

Land beside a gem to collect it. Running beyond the path resets the marker and uses a forest token to shorten the route; running out of those tokens can lose the game. Gems must all be collected by the end of the third round.

Decisions you’ll make

A high card can win control without giving the movement distance you need. Consider both cards’ movement values and the marker’s position before trying to win a trick.

Odd-ranked cards have special effects, such as changing trumps, exchanging cards, or adjusting movement. Save an effect for a useful location rather than treating every trick as a contest for the highest rank.

Learning the game

Moderate: suit-following and trumps combine with movement, odd-card powers, and strict communication rules.

LEARN THE GAME

Watch how to play

Good Time Society

How to Play Fox in the Forest Duet | How to Game with Becca Scott

Watch on YouTube