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THE GAME FILE

The LOOP

Build and reuse artifact-card combinations while containing rifts across seven eras.

Co-opPlay as one team
Players
1–4
Playing time
60 min
Rules
involved

The linked English core rules use Dr Foo; the Pandasaurus edition calls the same antagonist Dr Faux.

How it plays

Each agent has a personal deck and a face-up hand of usable artifact cards. The machine scatters rifts into eras, with duplicates increasing the trouble it creates. Too many rifts turn an era into a vortex and can destroy a mission there.

Play cards to move agents, add energy, remove rifts, and shift duplicates back to their destruction eras. Completing revealed mission conditions damages sabotage tiles; you must reach a completed tile to archive it. The basic objective is to archive four before defeat conditions occur.

Decisions you’ll make

Spend energy on movement or a LOOP that readies cards of one dimension for reuse. Repeated LOOPs in a turn cost progressively more, so sequence matters as much as the cards you have.

Finish in an era with a useful artifact to improve your deck, or position yourself to archive a completed mission. Dealing with the worst rift cluster may leave you somewhere less productive afterward.

Learning the game

Involved: deck growth, energy, reusable dimensions, mission timing, and the machine’s escalating threat interact.

LEARN THE GAME

Watch how to play

Play The Game HQ

The Loop Boardgame Tutorial | How to Play The Loop from Pandasaurus

Watch on YouTube