How it plays
War Chest turns a bag of unit coins into both an army and its orders. Draw three coins for a round, then alternate spending them. A coin can deploy its unit or reinforce an existing stack; spending a matching coin face up lets an on-board unit maneuver. Other actions spend a coin face down.
Recruitment adds coins to your bag through the discard pile. More copies make a unit more available, but recruiting uses an action that could have affected the board now. Units have different tactics and restrictions, so the mix of available coins shapes how an army can contest locations.
Decisions you’ll make
Decide whether a drawn coin belongs on the board or is more useful as an order. A large stack can survive attacks, but it still needs future coins to act.
Take control actions seriously: occupying a location and claiming control are different steps. Victory comes from placing all control markers, not eliminating every enemy.
Learning the game
Moderate: distinguish placing coins, face-up maneuvers and face-down actions, then explain unit-specific exceptions.